As any prominent honors show draws close, there’s always a clamor for the addition fresh award types to recognize underappreciated efforts and delight the spirits of enthusiasts who have specialized interests.
My colleague has already made for a horror game category. That would be fantastic. The same goes for tabletop games, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front just as with other blinkered fanatics, there's a strong justification supporting my request stands as crucial above others. This is the request: It's essential to create an award type for logic-based games.
The Genre Classification Challenge
Classifying creative works defies precise measurement; opinions vary greatly, and typically start arguments resulting in unclear classifications. There’s a reason film award organizations steer clear of genre categories. But it is an unavoidable compromise for the industry of video games, showing incredible range they hardly constitute one unified medium.
To recognize the complete range of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies offer these classifications covering Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include numerous genres, making space possible for numerous titles.
Different situation exists for puzzle games. There’s simply nowhere to put them. Think about these recent excellent titles, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Nowhere, that’s where.
Recognition Challenges
There are dozens of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match classification types such as Handheld titles, VR/AR Game, or the intensely contested independent game categories.
- One classic puzzle game wasn’t nominated for anything during that awards season
- A different innovative game received no nominations that year
- A beloved organization game got ignored that year
- Only a few logic titles scraped into independent or mobile categories
Importance of Logic Titles
Frequently they represent modest productions, however the design of the puzzle game carries substantial weight. Famous handheld logic titles count as most engaged experiences in the world maintaining this status for many years.
The famous puzzle experience competes with well-known building titles competing to become most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational to the art of video games, and engaging with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face that issue. It would be easy to populate a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.
Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge of video game design, producing among the purest expressions within interactive entertainment. Similar to film action specialists, they deserve recognition. We shouldn't delay 35 years.